10-Q quarterly report · filed Feb 4, 2026

Take-Two Interactive (TTWO) Q4 2025 10-Q Quarterly Report

Short answer

Take-Two Interactive (TTWO) filed its Q4 2025 10-Q quarterly report on Feb 4, 2026 for the quarter ended Dec 31, 2025. Quarterly revenue was $1.7B (up 24.9% year over year) with net income of −$93M.

Q4 2025 key financials · XBRL

Revenue
$1.7B
+24.9% YoY · −4.2% QoQ
Net income
−$93M
+25.8% YoY · +30.6% QoQ
Operating margin
-2.3%
Gross margin
55.7%
EPS (diluted)
−$0.50
+28.6% YoY · +31.5% QoQ

Source: XBRL data from the Take-Two Interactive (TTWO) Q4 2025 10-Q on SEC EDGAR. USD.

Take-Two Interactive Q4 2025 10-Q analysis

AI summary of MD&A and risk factor updates

Management Discussion & Analysis

  • Quarterly revenue $1,699M, up 24.9% YoY (+$339.2M) from $1,359.8M in Q4 FY24
  • Gross margin 55.6% vs 55.9% YoY; Operating expenses ratio down to 57.9% from 65.5% YoY
  • Best segment: NBA 2K franchise revenue increase $111.9M; Worst: Physical retail channel revenue down $4.6M
  • Cash and equivalents $2,252M at Dec 31, 2025, up from $1,559M at Mar 31, 2025; operating cash flow positive $389M (9 months)
  • Outlook: GTA VI release planned Nov 19, 2026; monitoring macroeconomic, currency risks; no share repurchases in quarter; capital expenditures expected $180M FY26

Risk Factors

  • No material changes in risk factors compared to fiscal 2025 10-K filing
  • Market dependence on successful release and reception of new video games remains a key risk
  • Potential regulatory challenges in data privacy and consumer protection laws continue impacting operations
  • Competitive pressure from other video game publishers affecting market share and pricing power
  • Financial risk related to liquidity and debt levels consistent with those disclosed in the fiscal 2025 10-K

Generated from the filing text; verify against the original. 10-K vs 10-Q vs 8-K

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