Short answer
Take-Two Interactive (TTWO) filed its Q4 2025 10-Q quarterly report on Feb 4, 2026 for the quarter ended Dec 31, 2025. Quarterly revenue was $1.7B (up 24.9% year over year) with net income of −$93M.
Q4 2025 key financials · XBRL
- Revenue
- $1.7B
- +24.9% YoY · −4.2% QoQ
- Net income
- −$93M
- +25.8% YoY · +30.6% QoQ
- Operating margin
- -2.3%
- Gross margin
- 55.7%
- EPS (diluted)
- −$0.50
- +28.6% YoY · +31.5% QoQ
Source: XBRL data from the Take-Two Interactive (TTWO) Q4 2025 10-Q on SEC EDGAR. USD.
Take-Two Interactive Q4 2025 10-Q analysis
AI summary of MD&A and risk factor updates
Management Discussion & Analysis
- Quarterly revenue $1,699M, up 24.9% YoY (+$339.2M) from $1,359.8M in Q4 FY24
- Gross margin 55.6% vs 55.9% YoY; Operating expenses ratio down to 57.9% from 65.5% YoY
- Best segment: NBA 2K franchise revenue increase $111.9M; Worst: Physical retail channel revenue down $4.6M
- Cash and equivalents $2,252M at Dec 31, 2025, up from $1,559M at Mar 31, 2025; operating cash flow positive $389M (9 months)
- Outlook: GTA VI release planned Nov 19, 2026; monitoring macroeconomic, currency risks; no share repurchases in quarter; capital expenditures expected $180M FY26
Risk Factors
- No material changes in risk factors compared to fiscal 2025 10-K filing
- Market dependence on successful release and reception of new video games remains a key risk
- Potential regulatory challenges in data privacy and consumer protection laws continue impacting operations
- Competitive pressure from other video game publishers affecting market share and pricing power
- Financial risk related to liquidity and debt levels consistent with those disclosed in the fiscal 2025 10-K
Generated from the filing text; verify against the original. 10-K vs 10-Q vs 8-K
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